Unity Game Developer and Designer
My journey into the world of game development began with a fascination for both art and technology, leading me to master various programming languages and development frameworks. Over the years, I have honed my skills in Unity, Unreal Engine, and other industry-standard tools, enabling me to breathe life into exciting game concepts.
Our hero helps different families that are struggling with paranormal events on their houses. He finds out that all are victims of a cult that puts ritual tottems hidden in their houses to call demons with the goal of calling lucifer to the real world by breaking all of the 200 seals that keeps him in the underworld.
Legends Ascend is a collectible card game (TCG) that pits powerful mythological beings from diverse cultures against each other in epic battles. In this game, players will take control of deities, heroes, and legendary creatures, each with unique abilities and specialized cards, to compete in intense 1 vs. 1 duels.
EOV is an exhilarating metaverse racing game where players immerse themselves in a world of speed, competition, and community. The goal is to build your racing empire by investing in top-notch cars, mastering challenging tracks, and dominating the leaderboards.
I have designed and developed a comprehensive interactive VR environment in Unity, tailored for simulating the intricacies of the changing bomb maneuver in oil refineries. Aims to instruct in a safe and risk-free environment about the drill.
I have designed and developed a comprehensive interactive VR environment in Unity, tailored for simulating the intricacies of the Pulling maneuver in crude oil extraction. Aims to instruct in a safe and risk-free environment about the drill.
This engaging experience challenges players with intricate puzzles, urging them to swiftly evade multiple entities before their capture. My passion for horror games has driven me to recreate the mechanics akin to those found in classical titles.
Drawing inspiration from the Call of Duty saga, I meticulously reimagined renowned game modes, including team deathmatch and capture the flag. These modes are expertly set in diverse environments and incorporate sophisticated AI systems.
Because of my passion for first-person shooter games, I created this experience where players are tasked with eliminating alien adversaries and gathering energy to effect their escape from a ravaged city, utilizing an aircraft for their departure.
I have produced a concise demo within a brief span of a few hours. This interactive showcase commences within a diminutive retail space, enabling players to engage with diverse environmental facets, including flora and non-playable characters.
Our exciting new project is a metaverse where players can unlock worlds, collect NTFs and cryptocurrencies, and enjoy a unique gaming experience with popular mechanics such as FPS and Third-Person competing in exciting events.
Fueled by my fervor for survival games and drawing a subtle inspiration from battle royale titles, where characters descend from aircraft, this minigame serves as a demonstrative survival experience. Set in a first-person perspective, players must navigate through a swimming scenario, evading capture by a relentless shark.
This marked my inaugural venture into game development. Every aspect of this creation, spanning development, design, modeling, animation, and rigorous testing, was personally undertaken. While it's presented as a demo, the effort invested and the challenge embraced in its completion stand as a testament to my commitment.